What Does the Future Hold for VR within The Entertainment Industry?

Date:

Virtual Reality or VR already has a huge number of applications in entertainment and other industries, the technology has the power to completely immerse its users within new worlds or transport themselves to familiar digitally recreated spaces. The virtual reality entertainment market was valued at $11.5 billion US dollars in 2019 and is predicted to grow at an annual rate of 30 percent between now and 2027.

When the technology was first invented, its use was restricted to researchers such as those at NASA and some government agencies. While there was some scepticism at first, companies like Oculus helped to bring VR into the mainstream with their headsets.

A number of other top tech developers have since invested in the R&D needed to develop their one VR software and hardware. 

Sectors within the entertainment world have seen this as an opportunity to create new experiences for their users and as the technology develops further they continue to innovate and adapt. 

Virtual reality in gaming

Gaming was one of the first industries to embrace VR, the tech has allowed developers to create gaming experiences they could only have dreamed of a couple of decades ago. Some of the top VR games on the market include No Man’s Sky VR, Resident Evil 4 VR and Skyrim VR. 

Although this genre has been the focus for VR developers, not all games are action or first-person shooters. There are games suitable for different types of audiences, such as the relaxing cooking simulator Lost Recipes and sports title Walkabout Mini Golf. 

A new type of gaming experience currently emerging is virtual reality online casinos. Games of poker, blackjack and roulette have long been popular both online and offline and VR is allowing gaming companies to combine the two.

In a VR casino, the player can walk around the virtual venue, walk up to table games and interact with other live players. It brings together the convenience and comfort of playing from home with the social aspect and excitement of in-person gaming that many casino gamers crave.

The metaverse is where we can see VR developing further, platforms like REALM and Netvrk are being developed with VR in mind and combine VR with other tech innovations like NFTs. In the future, we can predict players will have even more autonomy in creating their own virtual worlds and digital assets, putting more of the power in their hands.

Virtual reality in gaming
Virtual reality in gaming

Virtual reality and cultural attractions

From museum exhibits to theme parks, virtual reality is now used to enhance visitor experience at a huge number of attractions around the world, including at London’s National Gallery and Rome’s Vatican Museum.

More recently, there has been increased effort in creating completely virtual experiences. The Virtual Online Museum of Art (VOMA) became public in 2020 and brings together a collection of art and exhibits from different locations.

Another way it is used is as an educational tool with visualisation being a great way to teach new things,  it is one way NASA is able to teach young learners about advanced scientific concepts.

There are also a growing number of theme parks that use virtual reality headsets to add another dimension to their roller coasters and other rides. The ride Galactica at Alton Towers in the United Kingdom was one of the first in 2016, this space themed ride transports guests through different galaxies with Samsung Gear VR headsets.

However, as more people look for at-home entertainment and experiences, the focus in the years ahead will be on creating completely virtual attractions, including museums, art exhibits, music concerts and observatories,  that users can access from their VR headsets at home.

Virtual reality in cinema

The world of cinema is also beginning to embrace virtual reality. The sundance festival in 2022 even invited guests to a virtual reality experience. 

VR films give audiences more direct access to the characters, objects and locations that feature in the film. One idea being explored is giving the audience the opportunity to experience the film from the perspective of a character of their choosing.
These types of films are incredibly expensive to put together, which is why the VR films already produced have short running times. However, wth backing and investment from Hollywood, VR films could one day replace IMAX and 3D in cinemas.

Thanks for reading “Chivas Regal Whisky Price in India” from Storify News as a news publishing website from India. You are free to share this story via the various social media platforms and follow us on on; FacebookTwitterGoogle NewsGooglePinterest etc.

Erric Ravi
Erric Ravihttps://www.storifynews.com
Erric Ravi is an entrepreneur, speaker & the founder of Storify News and Gurgaon Times of India He is the Co-Founder of The Storify News Times. He was born and raised in Gurgaon, India, where he developed an early interest in technology and the internet. After completing his Bachelor's degree in Information Technology from a reputed university, Erric began his career as an SEO specialist. He quickly made a name for himself in the industry by staying up-to-date with the latest SEO trends and techniques, and he soon gained a reputation as a skilled and knowledgeable expert in the field.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Share post:

Subscribe US

New York
clear sky
-1.6 ° C
-0 °
-4.1 °
52 %
4.6kmh
0 %
Fri
6 °
Sat
8 °
Sun
15 °
Mon
13 °
Tue
12 °

Popular

More like this
Related

Why Taylor Swift and Travis Kelce are ‘ultimate power couple’: expert

Relationship experts told Fox News Digital that Taylor Swift...

9x Original Web Series Download 2024

Exploring 9xMovies: A Comprehensive Guide to Original Web Series...

Taylor Swift and Travis Kelce enjoy a private boat date in Sydney before his departure

Taylor Swift and Travis Kelce seized the moment for...

Emily Blunt and Cillian Murphy’s Interview Moments That will Make You Laugh out Loud

Emily Blunt and Cillian Murphy interacting during their interview:...